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ECIS 2014 – European Conference on Information Systems

Datum: 08 december, 2013
Plats: Tel Aviv, Israel

Konferensens datum: 8 – 11 juni 2014

Digital Work, Digital Life.

We have entered an era where physical reality is increasingly entangled with digital representations. Even though we sit in a face-to-face meeting or classroom, we are checking our mobiles for texts, emails and Facebook posts, thus remaining in constant contact with distant others. Big data analytics is both helping us gain insight into our increasingly complex reality, but it is also constructing our world and our lives. And RFID and mobile technologies are creating “the Internet of things,” where inanimate objects now communicate with each another.

At ECIS 2014 we want to make the exploration of the opportunities and challenges associated with increasing digitally in both our work and everyday lives a key theme. Not only will ECIS 2014 feature conference tracks that focus on digital innovation and design, mobility and location-based business models, and big data analytics, but it will also introduce new forms of conferencing and interacting. ECIS 2014 will not only leverage digital technology for participants to meet and interact in new ways, but it will also offer a variety of presentation modalities including paper presentations, interactive posters and demos, and developmental roundtable discussions. Additionally, ECIS 2014 will include an industry track where experts in such fields as cyber security, mobile technology and digital design will share their insights.

Important dates:
Paper Submission begins: 1 November, 2013
Call for Papers Submission Deadline Date: 8 December, 2013
Notification of acceptance: 3 March, 2014
Panel submission deadline: 5 March, 2014
Final version of accepted papers due: 30 March, 2014
Early Bird Registration closes: 16 April, 2014
More detailed submission requirements can be found here.

All papers need to be submitted to one – and only one — of the 24 tracks that constitute the ECIS 2014 program

Tracks

  1. Digital Work, Digital Life (conference theme)
  2. Advancing Theories and Theorizing in IS Research
  3. Alternative Genres
  4. Business Intelligence and Knowledge Management
  5. Business Model and Entrepreneurship Research in IS
  6. Business Process Management
  7. Designing Collaboration
  8. Decision Support and Big Data
  9. Digital Health Initiatives
  10. Economics and Value of IS
  11. General IS Topics and Breakthrough Ideas
  12. Human-Computer Interaction
  13. IT Project Management
  14. IS Security and Privacy
  15. IT Strategy and Governance
  16. Mobile Life and Mobile Technologies
  17. Openness and IT
  18. IS Teaching Cases
  19. Research Methods and Philosophy
  20. Service Innovation, Engineering, and Management
  21. Social Media Research and Analytics within and between Organizations
  22. Sustainably Digital
  23. The Digital Public Sector
  24. Panels

Submission Types

ECIS 2014 invites five types of submissions:

  • Completed Research Papers
  • Research-in-Progress Papers
  • Teaching Cases (submitted to Teaching Cases Track only)
  • Prototypes
  • Panels (please note: submission deadline for panels is 5 March, 2014)

HCI Track

HCI is an interdisciplinary area devoted to the study of interaction between people and computers. It covers a range of disciplines from computer science, human factors and ergonomics to social and behavioral sciences and design disciplines.

The HCI area deals with the design, evaluation and use of interactive systems, with a common focus on user performance and experience. Within the AIS community, HCI research has traditionally emphasized the interaction between humans, information, technologies, and tasks in organizational context. However, as work is becoming increasingly digitized, new work contexts are created, and digital artifacts permeate the borders between work and non-work contexts, it is time for us to expand the boundaries of phenomena studied by AIS HCI researchers.

The aim of this track is to provide a forum for AIS members to acknowledge each other’s work, and to discuss, develop, and promote a range of issues related to the history, reference disciplines, theories, practice, methods and techniques associated with the interaction between humans, information and technology. The track is open to all types of research approaches (e.g., conceptualization, theorization, case study, action research, grounded theory, experimentation, survey, simulation and interpretive studies) to study or examine HCI-related problems and issues.

Possible topics include, but are not limited to:

• The perceptual, behavioral, cognitive, motivational, and affective/emotional aspects of
humans and their interaction with IT/IS CIS 2014
• Digitized knowledge and human information seeking behavior
• User-centered/participatory/informed design and evaluation for different types of
applications in a variety of contexts:
° B2B, B2C, C2C e-commerce
° Social and collaborative shopping in e-commerce
° Computer Supported Collaborative Work
° Social Media
° Enterprise systems
° Small-screen mobile devices and pervasive computing
° Surface and gesture-based computing
° Multi-dimensional information visualizations
° Applications for elderly, children, young and special needs populations
° Applications for home/leisure context
° Open source software development or end user development context
° 3D web and virtual worlds
• Integrated or innovative approaches and guidelines for analysis, design, and development
of interactive devices and systems
• Usability engineering, metrics, and methods for user interface assessment
• Evaluation of the user experience in a work or non-work environment
• Information technology acceptance, diffusion, and appropriation issues from cognitive,
behavioral, affective, motivational, social, cultural, and user interface design perspectives
• The impact of interactive technology design on attitudes, behavior, performance,
perception, and productivity
• Issues in software learning and training
• Cross-cultural aspects of HCI
• New practices bridging interactions at work and beyond (e.g., BYOD – bring your own
device)
• Innovative interface ideas for human-computer interaction
° Surface computing or multi-touch interaction
° Kinetic and gesture based interaction
° Voice and conversational interaction
• Humans-computer interaction and the design of services
• Cognitive and affective aspects of software developers and software development teams

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